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Mortal kombat 11 combos
Mortal kombat 11 combos












mortal kombat 11 combos

You can also replace 4 with 3 for slightly less damage, but easier combos. The timing is a little different, but should make the combos a bit easier to perform.

  • 464.57 (M) - Throw (KB), Dash, 4, Down, Back+1, Forward (Far Version - Amp), Dash, Down, Back+1, Forward (Far Version - Amp)Ĭombo Tip: If you have trouble connecting Back+11 during these combos, you can replace that with a slightly delayed 21 instead.
  • 339.92 - Throw (KB), Dash, 1, Dash, 1, Dash, 4, Down, Back+1, Forward (Far Version).
  • 379.65 (M) - Back+1, Down+2 (KB), Dash, 4, Down, Back+1, Forward (Far Version - Amp), Dash, Down, Back+1, Forward (Far Version - Amp).
  • 449.65 (M) - Down+2 (KB), 4, Down, Back+1, Forward (Far Version - Amp), Dash, Down, Back+1, Forward (Far Version - Amp).
  • Note: All combos are performed using the Warlock tournament variation, but can also be performed in the Outworld Sorcerer variation.

    mortal kombat 11 combos

    If you’re having trouble, go for the easier Ground Eruption ender. For some combos, ending with Back, Forward+4 can be more strict and require precise timing. If you don’t know the opponent’s character, you can end your combos with Ground Eruption (Down, Back+1) or Sorcery Rush (Back, Forward+4).

    mortal kombat 11 combos

    You won’t get maximum damage, but it’s an easy way to guarantee a Soul Steal. If you know the opponent’s character, you can end most of Shang’s combos with Soul Steal (Back, Forward+2). Performing combos as Shang Tsung has a few unique variables.














    Mortal kombat 11 combos